Biography
Overview
I’m a versatile digital creator specializing in animation, 3D modeling, and immersive media experiences. With strong expertise in Unreal Engine and Blender, I bring creative visions to life through cutting-edge technology. My work spans CGI animation, interactive installations, and spatial sound, always pushing the boundaries of what’s possible in digital design.
Industry Focus
With a background in Visual and Audiovisual Art, I’m focused on expanding into industry-driven projects and collaborating with companies and teams. I aim to explore new possibilities in 3D design, animation, and interactive media, seeking remote opportunities.
Technical Skills
I’m passionate about learning new tools and integrating them into my projects. Whether crafting high-quality animations or building virtual worlds, I thrive in environments where technology and creativity intersect.
- 3D Engines: Primarily utilized Unity 3D for about four years; recently transitioned to Unreal Engine in 2021.
- 3D Modeling: Highly proficient in Blender, specializing in modeling, animation, materials, and rendering.
- 3D VFX: Basic knowledge and experience with Houdini for creating Unreal Engine assets and VFX.
- Programming: Experience with audiovisual systems in PureData and MaxMSP, proficient in Max for Live; knowledge of HTML, CSS, JavaScript, and basics of PHP and MySQL.
- Video Production: Proficient in Davinci Resolve and Adobe Premiere.
- Virtual Reality: Experience from my Artistic Research at FAMU on developing VR games.
- Augmented Reality: Work experience with creating Instagram face filters using Meta Spark Studio.
- Drone Operation: A1, A2, A3 qualification to fly unmanned aerial vehicles (UAV).
- Digital Engineering: Skills in preparing models for 3D printing and basic knowledge of AutoCAD, RhinoCeros, and Grasshopper.
- Stage Lighting: Experience with light consoles in theater, valuable for live events.
- Graphics Tools: Familiar with Figma and Canva.
- 3D Scanning: Practiced photogrammetry using Agisoft and Reality Capture.
Artistic Practice
As a media artist specializing in spatial sound and digital imagery, I create immersive installations that explore the boundaries between virtual and physical realities. My project, KittyChaosPlanet, has been showcased at various festivals and exhibitions since 2015, including Next 2022 and the Prague Quadriennale 2019 & 2023.
Art Residencies
- 2024 - 2025: Cabin Studio Pečice, San Sonorum 2025, Czechia
- 2024: Nientedafare, Biella, Italy
- 2023: Farmstudio, Residency for Art, Czechia
- 2022: Visegrad Art Fund, A4 Theater, Bratislava, Slovakia
- 2020: Kultur Kontakt Kreativ, Regensburg, Germany
- 2014: Space, Jeleni Gora, Poland
Art Shows
Since 2015, I have been creating and refining my audio-visual media under the project KittyChaosPlanet. I have performed at festivals and venues such as Next 2022, Studio Alta, Paralelní Polis, and the National Gallery in Prague.
Teaching & Research
I have taught Game Engine for Artists & Virtual Reality at FAMU and AMU. Additionally, I conducted artistic research on "Spatial Relations as Politicum" at FAMU, exploring how spatial dynamics influence political contexts within immersive media.
Programming Background
I began programming audiovisual systems using PureData. My practical experience includes managing evolving web portfolios and creating web art projects. I’m looking for job opportunities that will help expand my skill set to meet industry standards while leveraging my multidisciplinary and artistic skills.
