I teach cinematic production in Unreal Engine, focusing on Sequencer, the powerful timeline tool for animation and filmmaking. My training covers scene composition, camera systems, lighting techniques, and efficient timeline workflows to create high-quality animated sequences and real-time cinematics. I also guide students in using Quixel assets for detailed environments and integrating Davinci Resolve for post-production, ensuring a smooth pipeline from Unreal Engine to final editing. Whether for animated films, cinematic storytelling, or previsualization, my approach emphasizes real-time production efficiency and professional-quality visuals.